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Rocket & Raven · Grades 3 to 5

Inside the Machine: Grades 3 to 5

How the parts of a computer work as a system, how the internet moves information, and a real troubleshooting method.

Free, start to finish. No card. Every week opens without signing in.

Inside the Machine: Grades 3 to 5 course cover
Grade
Grades 3 to 5
Length
12 weeks
Pace
6 short lessons a week, about 15 minutes each
Price
Free, every week

About this course

Inside the Machine for Grades 3 to 5 opens up the computer without opening the case. Over 12 weeks kids learn how input, processor, memory, storage, output, power and network work together as a system, what an operating system and files are, how a message travels the internet in packets, and how to keep information safe. In the Fix-It Bay with Rocket, Raven and Nova they learn a troubleshooting method (notice, name it, test one thing at a time, ask), the safe fixes a kid may do and the never list, and finish by designing a computer for a purpose. Short lessons every weekday with answers checked as they go, and an offline Crew Quest each weekend.

Kids will

  • Describe how input, processor, memory, storage, output and power form a system
  • Explain binary, bytes and the difference between memory and storage
  • Model how a message travels the internet in packets
  • Use a troubleshooting method: notice, name it, test one thing, ask
  • Apply the safe-fixes checklist and know the never list
  • Keep information safe and design a computer for a purpose and its users

The 12 weeks

  1. Week 1

    A computer is a system

    Hardware, software and the path from input to output

  2. Week 2

    Input and output

    Devices that take information in and send it out

  3. Week 3

    The processor

    One instruction at a time, billions of times a second

  4. Week 4

    Memory and storage

    The workbench and the shelf

  5. Week 5

    How the parts connect

    Boards, ports, cables and radio

  6. Week 6

    Power and heat

    From the wall to the warm little fan

  7. Week 7

    Software and files

    The instructions that bring the parts to life

  8. Week 8

    Networks and the internet

    How a message leaves the device and finds its way

  9. Week 9

    The troubleshooting method

    Notice, name it, test one thing, write it down, ask

  10. Week 10

    Safe fixes

    The checklist and the never list

  11. Week 11

    Keeping information safe

    Locks, copies and tricky messages

  12. Week 12

    Design a computer

    Pick parts for a purpose

More in Code Crew

Try Week 1 today.

Open the course, pick Day 1 and go. Make a free parent account when you want progress saved for each kid.